CityVille Wiki
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Revision as of 01:27, 25 December 2010

Cityville communityCommunity Buildings are buildings that you can build in CityVille and they are important for raising your population cap.

Community Buildings

Name Cost TCO* Pop Cap TCO/Cap Requirement Staff Items Size
City Hall 00000000000000001000Coins-icon 1,000 Coins 3,222 50 64.44 None 3 0 4x4
Post Office 00000000000000001000Coins-icon 1,000 Coins 3,222 50 64.44 5 0 4x4
Police 00000000000000002000Coins-icon 2,000 Coins 4,222 100 42.22 7 0 4x4
Emergency Clinic 00000000000000004000Coins-icon 4,000 Coins 6,222 200 31.11 Level 10 10 0 4x4
Museum 00000000000000008000Coins-icon 8,000 Coins 10,222 300 34.07 Goal 0 5x1 4x4
Library 00000000000000016000Coins-icon 16,000 Coins 18,222 400 45.56 Level 20 10 4x4
Grade School 00000000000000020000Coins-icon 20,000 Coins 22,222 500 44.44 Goal 0 5x3 4x4
Carousel 00000000000000025000Coins-icon 25,000 Coins 700 Goal 0 5x4 3x3
Firehouse 00000000000000030000Coins-icon 30,000 Coins 900 Level 35 0 5x5 6x4
High School 00000000000000035000Coins-icon 35,000 Coins 1,100 Level 40 0 5x6 5x5
Hospital 00000000000000040000Coins-icon 40,000 Coins 1,300 Level 45 0 5x7
Baseball Field 00000000000000050000Coins-icon 50,000 Coins 1,500 Goal 0 5x8 6x6
  • Total Cost of Ownership (abbreviated TCO) includes the cost of both the structure and the land it occupies. Since the only way to currently purchase land is through the 12x12 land expansion for 20,000 coins, that makes land worth 138.89 coins per square.


Based on the analysis of TCO/Pop, it appears that the Emergency Clinic provides the best Community building value, at 31.11 coins per population cap increase.

Benefits of Community Buildings

The main purpose of community buildings is to raise your population cap. This allows two things:

  • More residential buildings. Residential population is shown always in the lower left of the screen. This number is the key to unlocking many building types in the game.
  • More businesses. Each business type requires a certain amount of population, although the exact amount is not shown to the user. If you build too many businesses without community buildings, then you suddenly hit this limit.


In addition to raising the population cap, community buildings also give out cash and energy. Many of the community buildings can be collected from every 24 hours, but it is not known if this is true for all community buildings. The money given from collecting from a community building is usually 250 or 300.

The energy required to collect from a community building is always 1, the same as collecting from anything else in the game. It seems that all community buildings give back either 1 or 2 energy. This makes them far better than residences for collecting, because they always replenish the energy used for collection.