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Revision as of 01:27, 25 December 2010
Community Buildings are buildings that you can build in CityVille and they are important for raising your population cap.
Community Buildings
Name | Cost | TCO* | Pop Cap | TCO/Cap | Requirement | Staff | Items | Size |
---|---|---|---|---|---|---|---|---|
City Hall | 1,000 Coins | 3,222 | 50 | 64.44 | None | 3 | 0 | 4x4 |
Post Office | 1,000 Coins | 3,222 | 50 | 64.44 | 5 | 0 | 4x4 | |
Police | 2,000 Coins | 4,222 | 100 | 42.22 | 7 | 0 | 4x4 | |
Emergency Clinic | 4,000 Coins | 6,222 | 200 | 31.11 | Level 10 | 10 | 0 | 4x4 |
Museum | 8,000 Coins | 10,222 | 300 | 34.07 | Goal | 0 | 5x1 | 4x4 |
Library | 16,000 Coins | 18,222 | 400 | 45.56 | Level 20 | 10 | 4x4 | |
Grade School | 20,000 Coins | 22,222 | 500 | 44.44 | Goal | 0 | 5x3 | 4x4 |
Carousel | 25,000 Coins | 700 | Goal | 0 | 5x4 | 3x3 | ||
Firehouse | 30,000 Coins | 900 | Level 35 | 0 | 5x5 | 6x4 | ||
High School | 35,000 Coins | 1,100 | Level 40 | 0 | 5x6 | 5x5 | ||
Hospital | 40,000 Coins | 1,300 | Level 45 | 0 | 5x7 | |||
Baseball Field | 50,000 Coins | 1,500 | Goal | 0 | 5x8 | 6x6 |
- Total Cost of Ownership (abbreviated TCO) includes the cost of both the structure and the land it occupies. Since the only way to currently purchase land is through the 12x12 land expansion for 20,000 coins, that makes land worth 138.89 coins per square.
Based on the analysis of TCO/Pop, it appears that the Emergency Clinic provides the best Community building value, at 31.11 coins per population cap increase.
Benefits of Community Buildings
The main purpose of community buildings is to raise your population cap. This allows two things:
- More residential buildings. Residential population is shown always in the lower left of the screen. This number is the key to unlocking many building types in the game.
- More businesses. Each business type requires a certain amount of population, although the exact amount is not shown to the user. If you build too many businesses without community buildings, then you suddenly hit this limit.
In addition to raising the population cap, community buildings also give out cash and energy. Many of the community buildings can be collected from every 24 hours, but it is not known if this is true for all community buildings. The money given from collecting from a community building is usually 250 or 300.
The energy required to collect from a community building is always 1, the same as collecting from anything else in the game. It seems that all community buildings give back either 1 or 2 energy. This makes them far better than residences for collecting, because they always replenish the energy used for collection.